This is one of those custom exception classes that I created to allow my code to write some nice exception messages to console. This is a little hacky, since it is actually an extension method that extends the normal System.Exception object, but hey, you can use your own exception for the custom message.
The c# throw exception class is a little like the Python try except construct, except that it does not create a new exception object to be thrown. It is actually an extension method of the System.Exception class. It can also throw a custom exception, which is a more elegant way of doing it.
Custom exceptions are a great fit for console and console-only projects, since you can simply throw them from your main methods and let the C# console do the rest. You can also throw an empty exception from your console app if you like.
Custom exceptions can be very handy, and they come in handy now and then. For example, throwing an exception like IOException or FormatException is often very useful when doing networking programming. A typical C# console program usually has a lot of IOException thrown in it. But if you use custom exceptions in your ConsoleApp, you can tell it to throw a FormatException and not deal with the IOException it normally throws.
The game doesn’t actually have custom exceptions. It just uses custom exceptions to tell it what to do.
C# has no custom exceptions, but its console does have a few. It has the ability to throw exceptions from your code and then use exceptions to tell the program to do different things. So for example, if you call a function that is throwing an exception, that function will stop being called. So if you want to make it so you get a different error message instead of the one you normally get, you can do so.
In C#, the compiler generates a number of different custom exceptions. The most common are: FormatExceptions, AppDomainExceptions, and NullReferenceExceptions. These are all types of custom exceptions that tell the compiler what to do if a certain condition is true, but the compiler can’t figure out which ones to use.
The problem is that C cannot figure out whether a certain exception is an exception or not, because there are no way to tell which of the three ways to throw it. The reason for the confusion is that the “throw” method is supposed to return an error, but that doesn’t work because it returns an exception if the error is raised.
C# has a few different ways to throw a custom exception. You can throw an object, which is the simplest and is just a type itself. You can throw an exception with a catch block, which is slightly less flexible, but you can also write your own catch blocks to catch the different custom exceptions that C# can throw.
The most common custom exceptions are a few. A few are really simple exceptions that catch up on your data, and they are all good for things like data access or data flow. Some of the things you can throw with your own custom exceptions are a few more that you can throw with exceptions that are a little harder to understand, and other things that you can throw with a catch block that is not very hard to understand.